proved that deciding the solvability (whether all blocks can be removed) of 1-column (or 1-row) 2-colour Clickomania can be done in linear time. It was the basis for the Same Gnome and KSame variations created for Linux. This version has some gameplay differences-three, instead of five, colors-and is probably the most widely distributed of the original series. In 1994, Takahiro Sumiya ported it to Macintosh. This version was translated into English by Hitoshi Ozawa, and is still available from his software archive. In 1993, it was ported to Windows 3.1 by Ikuo Hirohata. In 1992, the game was ported as SameGame to Unix platforms by Eiji Fukumoto, and to the NEC PC-9801 series by Wataru Yoshioka. It was distributed for Fujitsu's FM-8 and FM-7 platforms in a Japanese monthly personal computer magazine called Gekkan ASCII. SameGame was originally created as Chain Shot! in 1985 by Kuniaki Moribe.
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